Stronger vanilla ambient occlusion. Horizon based ambient occlusion: HBAO V is the visibility function, 0 or 1. Stronger vanilla ambient occlusion

 
Horizon based ambient occlusion: HBAO V is the visibility function, 0 or 1Stronger vanilla ambient occlusion Ambient Occlusion

Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's. Different types of ambient occlusion have been developed throughout the years, alongside new graphics cards. ini is not set to read-only. It appears as a speckling/shimmering/moirée effect on any transparent meshes that Rudy ENB's Ambient-Occlusion get's applied to, like trees and grasses and whatnot. The Ambient Occlusion shader computes how much the hemisphere above the shading point is occluded. Spoiler unsolofran wrote: I have uninstalled it and the occlusion effects continue, in skyrimcustom. Idea around the preset This preset is based on vanilla, and meant to enhance it, not drastically change it. You can adjust its strength via enb menu in thr "ssao" section below main effects, so it doesn't look pitch black in the corners and this issue doesn't look that distractive. r. This is the look with. Endorsements. g. Ambient Occlusion. Practical applications are up to you. May the roads lead you to warm sands. Fixed hand-light noise/brightness. They are definitely graphically demanding, go try some of the modded locations with and without LUX like a JK's interior. Reproduction Steps. An ini tweak. Unchecking this option should result in a more intense bake, as well as make the settings work as expected. For this, use a compositing / layering shader/node that is loaded into the Diffuse Map slot of the V-Ray Material. Ambient Occlusion (AO) is like a tool used in making video games and 3D animations. Most modern game use Screen Space Ambient Occlusion/Reflection or SSAO, SSR for short. ini file and set EnableAmbientOcclusion=false. February 2018 edited February 2018 in General Discussions NWN:EE. Jump to content. Ambient occlusion is a technology that calculates and approximates the appropriate brightness in the in-game lighting, bringing players closer to reality in the digital world. 181. In the future though I reckon it will be a strong alternative to ENB. Ambient Occlusion should be the first or second setting. In the tutorials that I've seen, the ambient occlusion is extracted by connecting the rendered result to the AmbientOcclusion node and then the Camera3D node is connected to it to create the effect. Chromatic aberration. Load this resource pack with Sodium, and jukebox will become absolutely dark. An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable, whereas one of 5 produces heavily prominent ambient occlusion. Game handles Alt-Tab much better than vanilla unmodded Skyrim Legendary edition. Emulated Complex Grass Fixes UV-mapping of complex grass made for ENB. Stronger vignette. No point either. - Tweaked the beacons to look stronger. Godot 4 provides a redesigned Environment resource, as well as a new post-processing system with many available effects right out of the box. The shader pack also alters the way water looks by adding realistic water waves. 0. tl;dr there is a heavily-optimized Reshade shader that combines several effects into 1 pass. Below, you can view an interactive comparison that shows a scene with all textures and game elements removed, leaving only the Ambient Occlusion shadowing, enabling an easy comparison. SSAO does not take into account the actual shapes of geometry in the scene. ini is not set to read-only. Reproduction Steps. With the introduction of ray-traced render engines the realism is solved within the renderer itself. First activate the mod in the main menu of course. The AO is raytraced at 1 ray per pixel (left), and then spatio-temporally denoised with an edge-aware filter (right). Crytek came up with a good compromise where the occlusion term is calculated once per pixel. Cheetah ETC) and drag the . Good vanilla makes chocolate, fruit, nuts, sugar and butter all taste better. Zwerkules Member Posts: 112. Decrease the extent of ambient occlusion #304. 75. It works but, since it's downscaled, it looks kinda bad when you look closely at it. Go to tab ‘Render Elements’ and: Click ADD and select from the list ‘ VRayExtraTex ‘. Fixed support for PhysicsMod ocean waves (+foam). Rename the previously renamed High. Showing the difference with ambient occlusion set to quality and off. ESPFE version available. As this new one trumps it in performance and probably looks better,. So it doesn’t have separate textures as it just uses vanilla ebony armor textures with an ore cubemap, the problem with this though is if you have a armor mod that changes ebony or anything that changes ore/cubemaps, it’ll. 181. She’s a tough and hilarious Orsimer follower recently ported by Snipey360. ini file: r. BardOrpheus • • 4 days ago. Game SSAO (Screen Space Ambient Occlusion) The game's SSAO can cause shadowy spots on the farmhouse rooftops during certain. 4. Join to comment publicly. If you don't want it on a separate pass create a material with CoronaAO map inserted in. Most useful when used with mods like CoT, ELFX, RLO,. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). No longer you have to hunt down your specific character from hundreds of saves. Occlusion ambiante. [SKYLIGHTING] Works like a very rough and differently mixed ambient occlusion that only affects shadows (areas that are not lit by direct lighting). The point-based ambient occlusion computation is typically 5-8 times faster than ambient occlusion using ray tracing - at least for complex scenes. 0 so the GUI is different than 2. 1. After this, you connect the AmbientOcclusion node to a bitmap and later to the masked. is a drop-in replacement for ambient occlusion computation in offline renderers, allowing the querying of ambient occlusion for any point in the scene. However, considering only single scattering effects crucially simplifies the. These enable the Ground Truth Ambient Occlusion (GTAO) feature. Okay if you like gore, which I don't. 0 so we can directly use the occlusion factor to scale the ambient lighting component. answered Dec 18, 2021 at 19:54. v0. Screen-space ambient occlusion [SSAO] and its siblings like Image-Space Horizon-Based AO [HBAO] are some of those techniques that I have a hard time loving. So it doesn’t have separate textures as it just uses vanilla ebony armor textures with an ore cubemap, the problem with this though is if you have a armor mod that changes ebony or anything that changes ore/cubemaps, it’ll also change this mods textures. It isn’t dynamic lighting, but it is directly affected by lights within a scene. In any lighting scheme, cast shadows are a compositional and mood element that should be considered and planned. Scene with Ambient Occlusion. How can I either turn this off or on fast mode? myztikrice 10 years ago #2. Ambient Occlusion Remapping: Remaps the ambient occlusion map in the green channel of the Mask Map between the minimum and maximum values you define on the slider. Rig used: Intel i7 920 @ 3,9 GHz (Cooler: Noctua NH-. GTA 5. Decrease the AmbientMinLevel to increase the effect. Though Watch Dogs doesn’t put as strong a focus on carjacking as its clear competitor – Grand Theft. When cloudy or in chadows it's much darker than vanilla. None are without sin. Total DLs. Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's. Collectionsmajk360 added 1 image to Stronger Vanilla Ambient Occlusion; 01 June 2019, 6:40PM. ini file. Port Request: Stronger Vanilla Ambient Occlusion. Launcher will edit the config files automatically to support the texture pack. 4. W is an attenuation function. - Fixed doors getting too bright near a light source. This is the mode of ambient occlusion initially implemented by Crytek at launch. . Chromatic aberration. In order to showcase the newly improved ambient occlusion effects, the modder released some comparison screenshots that you can view below. Last updated 13 December 2022 12:54PM. Render the scene using the ambient_occlusion shader. There we can disable ambient occlusion and then combine the two scenes. 0 uses the the color factor to decrease the effect on bright surfaces, like snow, whereas 1 does not. I’m using an altered version of I&A mod collection. A: Change Screen space ambient occlusion graphics settings to anything other than "Strong" Q: I like the original hrBody looks, what's the closest I can get to the original hrBody? A: Use Medium body with Vanilla texture options from Extra Texture addons Q: I see seams around the neck on Roegadyn Give me your favourite accessory mods - current using missing bandoliers, warmongers, visible favourite gear, shoulderpacks, sword on back, wearable tomes. And the lighting distance of candles, torches, and fires has been more realistically distanced. fSAOIntensity=17. One of the biggest differences between an albedo map in a PBR system and a traditional diffuse map is the lack of directional light or ambient occlusion. L’occlusion ambiante est un calcul de lancer de rayon sophistiqué qui simule des ombres d’illumination globale en atténuant l’obscurité perçue dans les coins et. This allows for enhanced shadows, removal of depth of field, increased maximum texture size etc. July 8, 2014. 99% of the credit goes to SLXJ for their FO4 mod Heavy Ambient Occlusion. Is there a SETH (Strong Exponential Time Hypothesis) for CSP (Constraint Satisfaction Problem)? Savoir with Circumflex How to explain typical number of publications during a PhD in a grant application?. The vanilla version is on the left and the modded. Just select your character's name and it lists only the saves for that character. 6. It combines 4 effects in one - Fast FXAA, sharpening, depth of field and fast ambient occlusion - GitHub - rj200/Glamarye_Fast_Effects_for_ReShade: Designed for. Also perfect for colour grading. MeuhPatate • 1 yr. There is also a strong halo around the vase and column on the left, so much that they affect the blue. Setfog 0,999999999999999 - Removes exterior fog. This effect approximates ambient occlusion in the current field of view. That way you can bracket all your effects with it and then use it as a global. This mod started as an attempt to improve the performance. Meet Thogra Gra-Mugur - Follower (Default Preset). Drop the files from the ZIP into the Skyrim Special Edition folder with the EXE. The main benefit of GTAO over other screen space. As I said though it can still happen with vanilla settings. For ambient occlusion, you should just be able to bake the ambient occlusion of your object without baking it from another object. Using Subdivision in the Hydra Viewer. It's Not a fix but a workaround since it downscales the quality of vanilla SSAO. No Ambient Occlusion = HMBAO Low = Vanilla medium optimized by me Medium = Vanilla High optimized by me. 2 Answers. ini settings, and uses a blank . Ambient Occlusion. Inside part of full block models become very dark when ambient occlusion is off. While vanilla really shines in vanilla-centric recipes like ice cream or creme brulee, you can’t forget that its main job in most recipes is to enhance the flavors of other ingredients. This ambient occlusion algorithm operates on the depth buffer of the scene being rendered and associated per-pixel normals. Ambient Occlusion should be the first or second setting. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games. ESPFE version available. sao bias [value] - fSAOBias. This. When I bake the ambient occlusion for the plane (note that it seems to be important for the color space of the image node to be Non-Color), it results in black and white image. AmbientOcclusion: Ambient Occlusion is a technique for creating deeper shadows and overall greater relief on 2d textures. Figure 3. Added a new, optional ReShade preset for the great – Marty McFly’s Graphics Enhancement. Drop the files from the ZIP into the Skyrim Special Edition folder with the EXE. Plus side: should be. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games. Thanks to trainside for finding out these commands. Ambient occlusion A method to approximate how much ambient light (light not coming from a specific direction) can hit a point on a surface. Ambient occlusion takes somewhat of a strong computer to run, and while there are three quality settings (performance, quality, high quality), I wouldn't recommend trying high quality unless you're running a top of the line computer. Under Ambient Occlusion compatibility insert the flag 0x00000032. - Added an ingame option to adjust the ambient occlusion strength/amount. zip below. Ambient occlusion is a simplified version of the obscurances illu-mination model [Zhukov et al. Pixels which are close together but not coplanar (on the same face) are shaded to simulate soft shadows. View image Uploaded at 20:07 25 Dec 2022 . In SkyrimVR we could use this to enhance the image with Ambient Occlusion, Global Illumination, bounce lighting, and some sharpening too. , which pages you visit and if you experience any errors. Created by KaptainCnucklz . Fixed bug with PostLoad callback in enbseries sdk. XeGTAO Introduction. 3D modes State Notes; Nvidia 3D Vision: vorpX: G3D, Z3D, DirectVR. Reload to refresh your session. About this image. Fixed. Unique DLs-- Total DLs-- Total views-- Version. I don’t have that and I do know what your talking about, what I have is that when I turn on ambient occlusion and shadows move places like in a rock what has a lot of shadows, when I move my head the shadow on the left of the rock disappears and a new shadow from the right. Ambient occlusion lighting darkens the crevices in molecules, maps and surfaces, greatly improving the 3-dimensional appearance. sao intensity [value] - fSAOIntensity. Shadowyness: How strong these "bugged" shadows are from 0-100%. View image Uploaded at 20:27 25 Dec 2022 . ESPFE version available. NVIDIA Inspector v1. These values are between 0 and 1. Community Shaders. Ambient occlusion is an effect that calculates how exposed each. ceferluc. ambient occlusion means some parts of objects are not exposed to (blocked from) ambient lighting, thus being darkened. This video demonstrates the screen-space ambient occlusion (SSAO) effect of ENB series for Skyrim. Vanilla HDR + Stronger Vanilla Ambient Occlusion + Obsidian Weathers Fog and Snow EditionYou signed in with another tab or window. 95 settings: 1) Ambient Occlusion compatibility: Fallout 3 (or Oblivion - see sample images) 2) Ambient Occlusion settings: Quality (or Performance) 3) Ambient Occlusion compatibility: Enabled Ambient occlusion info. This paper introduces a new way to enhance the performance of the ambient occlusion algorithms. to see doodles work into action for another years of existence of es5 currently I'm researching on how to apply the ambient occlusion like nvidia does in vanilla es5 on top of community shaders doodles already invited me to join his discord but I know to myself I am still. The main use is to save time on shading instead of calculating ray shading. Available "presets" are: Default: Disable Technicolor, Technicolor2 and Vibrance Bleaker: Enable Technicolor Lighter (Realistic): Enable Technicolor + Technicolor2 Lighter (Vibrant): Enable Technicolor + Technicolor2 + Vibrance. SSE ReShade Helper. Therefore, the second stage applies a cheaper but stronger filter to the recently disoccluded pixels with low tspp to smooth out the initial noisy AO. ini. Total views. I recommend that you set it at “Use 3D Application Settings” and use the in. I don't recommend using quality mode tho, decreased my fps by 25%. You can achieve the Ambient Occlusion effect in two ways: in real-time as a full-screen post-processing. High-Quality Ambient Occlusion. These values are between 0 and 1. Login to Download. Fixed banner & particle lighting issue. That is flat out vanilla behavior that is just more noticeable with stronger rain. The u/External_Resolve_225 community on Reddit. Our method makes use of the depth buffer and the normal from the GBuffer (see Deferred Shading). You switched accounts on another tab or window. - Screen Space Ambient Occlusion - Snow Shader - Lens Flare” Step 1. ESPFE version available. アンビエント オクルージョン (SSAO) は、オクルージョンを起因とする光源の減衰を近似するエフェクトです。. Unique DLs-- Total DLs-- Total views-- Version. Please check the "Images" section to see some screenshots showcasing the shader's visual style and general look. Ambient occlusion is an effect that can be used to add contact shadow in crevasses, detail areas or where different objects meet in a digital 3D world. ESPFE version available. This can be used for procedural texturing, for example to add weathering effects to corners only. Ambient Occlusion. Its meant to better shade characters with mildly better occlusion while not going overboard. I am using a quest 2 and the black smear your talking about happens with my quest 1. 3,996. 0-) major update for vray 1. If Strive looks blurry and washed out on PC, then turn ON ambient occlusion. For better performance, you can go as hard as ~20% of your original resolution, but I. Also, please upload your ini files, tell us about your mod manager, etc. These differences are easily noted in the comparison below: Image 1: Scene rendered with Screen Space Ambient Occlusion. Nvidia ambient occlusion in particular looks notoriously bad. Set the in-game ambient occlusion setting to 'High' Uninstallation: 1. MCPE-61136 Incorrect smooth lighting (ambient occlusion) Open; MC-194624 Subtle blocky lighting. TLDR; turning off SSAO Ambient Occlusion in the INI fixed my Skyrim SE shadow striping issue completely. premium; 156 kudos; 07 March 2018, 2:19PM. Display options > Hardware renderer > Postprocessing > Ambient occlusion quality: Medium. EVLaS can be graphically demanding in areas where the shadows are being drawn like near mountains at dawn/dusk. The method described is one of many. However, SSAO doesn’t consider the space and elements that produce shadows to save on processing power. Download resource pack by clicking "View raw" for the Cinematica. It appears as a speckling/shimmering/moirée effect on any transparent meshes that Rudy ENB's Ambient-Occlusion get's applied to, like trees and grasses and whatnot. I also followed the author's suggestions for video driver tweaks specific to. #skyrim #moreviews #trenddistanceFalloff: number - The second most important parameter for your ambient occlusion effect. I tesed in 3 different enbs presets (Rudy, Snowfall and Lucien). Stronger Vanilla Ambient Occlusion + Vanilla HDR + Obsidian Weathers Fog and Snow Edition. Pages 1 ; 2 ; VORTEX. 0. (this is a load screen if i disable AO in enbseries the first. 80. Adds Ambient Occlusion (SSAO) for greatly improved graphics. txt. Including the GLSL shaders in the vanilla game would turn off a lot of potential players who either don't have the horsepower to run it, or prefer the simple aesthetic the game comes with. The performance. Even for a modest 720p depth-buffer it’s not uncommon to see the SSAO pass shooting up to 4 or 6ms on a X1@768MHz (at the SSAO lowest quality setting): as the radius increases, depth. home Skyrim Special Edition. T. Drop the files from the ZIP into the Skyrim Special Edition folder with the EXE. Sept. 1: - Tweaked night time atmospheric fog color In your bake options you have 'Selected to Active' enabled. Unique DLs-- Total DLs-- Total views-- Version. Collectionshome Skyrim Special Edition. zip below. I like to disable it for more fps im my RX 550. Designed for speed, this shader for ReShade is for people who can't just run everything at max settings but want good enough post-processing without costing much framerate. Solas is a new Minecraft Java Edition shaderpack which aims to provide stunning visuals at a relatively low performance cost. It can be considered a 'sister effect' to screen-space ambient occlusion (SSAO), working with light rather than shadow. Download resource pack by clicking "View raw" for the Cinematica. SSAO or Screen-Space Ambient Occlusion was the type of occlusion introduced by Crytek in their revolutionary Crysis. First reported by Reaper Lord in a support thread,. Ambient Occlusion “Ambient Occlusion” is a graphical option that is found within the game’s graphics menu and this option is usually greyed out for most games in the control panel. Last updated 13 December 2022 12:54PM. Very realistic. This effect is achieved using a SSAO method, meaning the AO amount is computed in a deferred pass in screen space. Occurs regardless of the smooth lighting setting. Defaults to 85%. This effect approximates ambient occlusion in the current field of view. I'm a gaming enthusiast with a. Learn more. Screen Space Ambient Occlusion ( SSAO) works by examining an onscreen pixel, and then comparing its location in a depth buffer to the pixels around it. 26,821. It approximates the intensity and position of ambient light on a GameObject’s surface, based on the light in the Scene and the. You can maybe try leaving out the fSAOBias tweak if you want, which should lessen it's likelihood. This is not physically realistic, but it gives an approximation to the lighting in a real scene, where light is reflected from the objects in the scene so that they are all lit by second hand light. } occlusion = 1. • Drag the left handle to the right to make the ambient occlusion more subtle. I am using a quest 2 and the black smear your talking about happens with my quest 1. Tada! You're finished! ~ Performance ~ This ENB was designed to be more performance friendly than other presets, however, no matter what changes, an ENB will always have inferior performance to the vanilla game, regardless of GPU. Download: Manual; 0 of 0 This mod aims to fix issues with Ambient Occlusion and how it affects native & non-native textures. Ambient Occlusion is a scalar value that. Mods . View image Uploaded at 11:14 26 Dec 2022 . The result of Louis’s work is a more accurate Ambient Occlusion technique, with weighty shadows that are better defined, more accurate, and more visible. It is now called ambient brightness, which is the inverse. Stronger Vanilla Ambient Occlusion; Stronger Vanilla Ambient Occlusion. In the Viewer (Hydra) tab, Open Edit > Set Subdivision Level. g. Endorsements. As of Godot 4, Environment performance/quality settings are defined in the. Fixed skewing of POM on non-square surfaces. Your call though. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). News; Statistics; Careers; About us; Premium features; Discover . On vs. The Witcher 3 with SSAO enabled. Higher values mean less noise. To install, add the aforementioned lines to your SkyrimCustom INI file in the "Documents\My Games\Skyrim Special Edition" folder. If you own an Nvidia gpu, go in the Nvidia Control Panel, click on "Manage 3D settings" then "Program Settings", add TF2 if it isn't already in the list of games. INI tweaks to make ambient occlusion more intense. These are my settings I use, which you will need to add to your engine. This effect approximates ambient occlusion in the current field of view. 5 and higher-) new "dirtmap" method-) optimized rQMC image sampler-) improved skylight method . Stronger Vanilla Ambient Occlusion. Previous options to get Ambient Occlusion. Reload to refresh your session. These areas occlude (block out) ambient light Light that doesn’t come from any. Re: Ambient Occlusion (AO Pass) If you want to render an AO pass you have two options: -in render elements add a Corona_BRDF_AO pass. These are my settings I use, which you will need to add to your engine. 2: Open "OpenIV" and nav to this folder: modsx64audiosfxONESHOT_AMBIENCE. Configure BethINI to “High” Setting Step 2. Recommended Settings Color Correction: Enabled Vegetation Detail: High Grass Density: High Ambient Occlusion (SSAO): Off (SSAO darkens the vegetation providing a less wintery look) Important!! Frosty is a winter weather and graphics mod and is not compatible with other weather, HDR and graphics mods such as RGM, NaturaLux,. Adept III. r. - Updated waving lilypads to be in sync with waving water. 1. Download: Manual; 0 of 0 Here is a comparison with and without Ambient Occlusion – special thanks go to Rage3D’s user, pahncrd. The next generation of Enhanced Shaders for Fallout New Vegas, built on ENBseries technology. Solas is a new Minecraft Java Edition shaderpack which aims to provide stunning visuals at a relatively low performance cost. . The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable, whereas one of 5 produces heavily prominent ambient occlusion. GTAO. Useful to make the effect more pronounced. This preset does not use vanilla game Ambient Occlusion at all. Note that we subtract the occlusion factor from 1. Enhanced Vanilla Trees (EVT) is a mod that aims to enhance the vanilla experience. The goal of ambient occlusion for volume rendering is to extend the basic absorption and emission illumination model, introducing scattering effects [2], [14]. I have received permission from RGabriel15 to port this mod. Settings from nvidia control panel. The Ambient Occlusion post-processing effect approximates Ambient Occlusion in real time as a full-screen post-processing effect. The technology as a. ceferluc. GTAO. This effect approximates ambient occlusion in the current field of view. Enhanced vanilla ambient occlusion, specular highlight, & variable penumbra shadows. Download: Manual; 0 of 0 File information. 0. No more candles lighting up half a huge room. (in this order) Following one of the tutorials on Blender Cloud, I set the Ambient Occlusion texture's blend property to Multiply. It is done by blurring the block texture which costs little performance while maintaining good visual appearance. Includes normal and specular map support. The main benefit of GTAO over other screen space. i personally use vanilla hdr + this mod+ Raid weathers+ Gshade+ Lux and it looks amazing and runs beautifully79 MathieuKen • • 6 mo. Fixed hand-light noise/brightness. more_horiz. Only affect path blocks : This lighting "bug" (both in vanilla and this mod) also affects other non-full blocks, such as farmland, slabs, stairs, fences, etc. 2 * distanceFalloff is the size used for attenuation). Anyone familiar with game engines such as CryEngine or Unreal Engine 3-4 SDK would agree, it is a real-time effect. home Skyrim Special Edition. [property:Color color] [page:Color] of the material, by default set to white (0xffffff). or. 6. Disabled HDR Hotkey due to it having conflicts at time which it would actually become the ReShade toggle on/off key. The ambient occlusion map (middle image) for this scene darkens only the innermost angles of corners. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. It would be a great help for me and others who face the same issue. Modern day gaming effects that users notice the most are those that manipulate light sources in a scene. Edit the radius to define the occlusion. It combines 4 effects in one - Fast FXAA, sharpening, depth of field and fast ambient occlusion - GitHub - rj200/Glamarye_Fast_Effects_for_ReShade: Designed for. 'Lush' option, which double the amount of branches on. Added on 07 March 2018 1:35PM. Then add the Ambient Occlusion Node, Color Ramp Node, ad Mix Shader Node, and connect like as below. 99% of the credit goes to SLXJ for their FO4 mod Heavy Ambient Occlusion . Keeping it on will not affect or improve the image quality in any way. Gets rid of that ugly black filter on Skyrim. Vivid- No changes Vanilla/True Stroms- No changes All Presets- All ENB presets has a slight adjustment to DOF effect which I added a slight strong Bokeh effect. If a block is removed/placed, applying the changes in AO are as easy as changing the UV-coordinates of the 8 adjacent blocks. Enhanced Volumetric Lighting and Shadows (EVLaS) Solar Lens Flare Redux. Ambient occlusion is an approximation of global illumination that emulates the complex interactions between the diffuse inter-reflections of objects. For ambient occlusion, you should just be able to bake the ambient occlusion of your object without baking it from another object. vlad001.